A new handle for an existing cartridge
In DES301, I was taught to how to combine real and virtual in 2D: photorealistic renderings. They help approximate what a design intervention might look like. This project was similar in the sense of combining thereal and virtual. But, where renderings are limited to the aesthetic portion of a product, this challenge asked us to create prototypes to express what a product might feel like.
I wanted to design a razor that is easier to use with the grain, which is especially important for those new to shaving. This essentially meant making it difficult to hold upside down and easy to swipe down from up.